Starcraft II is awesome, I'm barely animating these last couple of days, and now I'm going away for 3 days. Cheers.
7/29/10
7/26/10
Uh, SC2 tommorow!
I'm working sooo slow these days. The movie wont get out before this month is over for sure. I'm currently animating with textures, and to be honest I'm pretty fucking sure I'm doing it the wrong way, because it takes forever! Anyway changed my header to a picture from my movie. My awesome movie, with four characters, four trees. Picked a new header aswell since the last one was, bad. Under here you'll read a discription how I animate it, my own slow way, so skip the next text fragment and just check out the picutre if you just don't give a shit about bad animating technique.
So what I do is to create a texture, then I draw the character just as black outlines. I use FBF animation and because of that i usually draw 5-6 framse a go which consists just of the characters outlines. After that I create a new layer, where I put the texture, after that I make a new frame on the texture layer for every frame on the character outlines layer. After this I just erase every bit of the texture which is outside the outlines, and I do that for quite some time, on every, fucking, frame. Uh that was a bad description, but that will do!
So what I do is to create a texture, then I draw the character just as black outlines. I use FBF animation and because of that i usually draw 5-6 framse a go which consists just of the characters outlines. After that I create a new layer, where I put the texture, after that I make a new frame on the texture layer for every frame on the character outlines layer. After this I just erase every bit of the texture which is outside the outlines, and I do that for quite some time, on every, fucking, frame. Uh that was a bad description, but that will do!
7/21/10
Finally on a spree!!11
New background for my upcoming movie. This is seriously the only thing I've done lately that I'm satisfied with.
I'm gonna animate this whole movie by FBF-animation (frame by frame), it will be both fun and hard work, work. Anyway, I wont let out more details about it for now.
I'm gonna animate this whole movie by FBF-animation (frame by frame), it will be both fun and hard work, work. Anyway, I wont let out more details about it for now.
7/20/10
Some of my old comics.
Just cleaned my whole room he other day and found some of my random comics from the past (Click for bigger picture, and sorry for all the misspellings), enjoy:





7/14/10
I'ma be slackin'.
I've been away for pretty much the whole day, and when i came home i got one of these impulsive things, I started photoshopping a header for my blog. I figured it was about time. Since I'm playing Starcraft II atm i figured I could do something fun with it, so I photoshopped my head into a marine suit. My skills in photoshop aint that good, but this will do for now. Here's the pictures I used and the final product:
This is the first version, I'll keep updating it and making it btter and better, I really just wanted it up there asap.
7/13/10
Why no updates?
Why no updates lately you might ask. That's because I've been away in the forests of sweden, where I've been eating McDonalds and riding my awesome bike for 1 week:
Anyway I've started to work in flash again, and my current project is a game. It will be greatly influenced by the game Bit. trip runner on the Wii. I'll upload screendumps tonight or tommorow, and from that I'll be very active with the updates on this blog.
Anyway I've started to work in flash again, and my current project is a game. It will be greatly influenced by the game Bit. trip runner on the Wii. I'll upload screendumps tonight or tommorow, and from that I'll be very active with the updates on this blog.
6/30/10
6/22/10
I LOVE MY LIFE ♥
Im finally free from "Katedralskolan Växjö", such a fucking bad school. I've started to exercise, my day rhythm is still normal and I'm working with Flash almost every day, lovely♥.

Here's the new picture, it's from the scene before the final scene. The thing with this scene though is that i did focus alot on visuals, but also much more on animation and how the nature moves, than i did before. Pretty much everything moves in this picture (if it would move in real life that is). The water is streaming down, the trees are moving by the wind, and even the door is moving by the wind (strong fucking wind, eh). But the most amazing thing if you ask me (fuck, im the one who did this background, i think everything about it is amazing) is the sunlight, which also moves and all the "raining" leaves, which you can just see when it's in motion. Its looking pretty beautiful.
Btw, the sunlight was made in Photoshop, i had a hard time figuring out how to take it from photoshop to flash, but finally i made it, and I'm happy with the results. I might post some pictures (guide) from how I do it.
I'm off! Stay tuned for the video this month♥.
CLICK THE IMAGE FOR WAY BETTER RESOLUTION!

Here's the new picture, it's from the scene before the final scene. The thing with this scene though is that i did focus alot on visuals, but also much more on animation and how the nature moves, than i did before. Pretty much everything moves in this picture (if it would move in real life that is). The water is streaming down, the trees are moving by the wind, and even the door is moving by the wind (strong fucking wind, eh). But the most amazing thing if you ask me (fuck, im the one who did this background, i think everything about it is amazing) is the sunlight, which also moves and all the "raining" leaves, which you can just see when it's in motion. Its looking pretty beautiful.
Btw, the sunlight was made in Photoshop, i had a hard time figuring out how to take it from photoshop to flash, but finally i made it, and I'm happy with the results. I might post some pictures (guide) from how I do it.
I'm off! Stay tuned for the video this month♥.
6/16/10
One new picture from the project.
A new day, a new screen dump.
A few say, that it's a huge jump.
Just because it's mainly gray, except the blood, which indicates a slay.
Doesn't mean that it's still, play(ful)?
My rhymes are fly. Cole (from Gears of War) is brutally killing (or just playing around with a dead) blob. I did go with a much grayer background in this scene (as you can read in my, oh so awesome rhymes), mainly as a tribute to the game Gears of War, and ofc because it's a flashback which is taking place in a Gears of War-World? City? Err...This movie WILL be done before the end of this month, and since I'm free ("wasting my life at home") I'll start doing more movies (or try to).
Btw, I just read through this post and noticed that i used alot of -->()<-- marks (what ever they're called) So i think I'll do it some more: (Here's the picture (which is awesome (FUCKING awesome!)))


Once again, please click for better resolution(?). And that white stuff you can see under the gun and on the walls, stones, blood ect, is actually light effects from the weapon when it's shooting those bullets. I swear, it looks so much better in motion, I swear!
(Edit) I just had to upload a picture from the scene when the gun isn't shooting, so you can see how the lightning effects play out. I still have to say that it looks way better in the actual movie, with sound effects and what not!
A few say, that it's a huge jump.
Just because it's mainly gray, except the blood, which indicates a slay.
Doesn't mean that it's still, play(ful)?
My rhymes are fly. Cole (from Gears of War) is brutally killing (or just playing around with a dead) blob. I did go with a much grayer background in this scene (as you can read in my, oh so awesome rhymes), mainly as a tribute to the game Gears of War, and ofc because it's a flashback which is taking place in a Gears of War-World? City? Err...This movie WILL be done before the end of this month, and since I'm free ("wasting my life at home") I'll start doing more movies (or try to).
Btw, I just read through this post and noticed that i used alot of -->()<-- marks (what ever they're called) So i think I'll do it some more: (Here's the picture (which is awesome (FUCKING awesome!)))


Once again, please click for better resolution(?). And that white stuff you can see under the gun and on the walls, stones, blood ect, is actually light effects from the weapon when it's shooting those bullets. I swear, it looks so much better in motion, I swear!
(Edit) I just had to upload a picture from the scene when the gun isn't shooting, so you can see how the lightning effects play out. I still have to say that it looks way better in the actual movie, with sound effects and what not!
6/14/10
New pictures from my ongoin' project.
Finally I've graduated and all the parties are over and what not. So today have pretty much been the first time in 1-2 weeks that I've had the time to create some stuff in Flash.
The first picture I'll post is almost the same as you can see in the blogpost before this one, except that I've changed the leaves and bushes to something much better. I HAD to do this since the other leaves and bushes were buil upon loads of different symbols in Flash which made my movie lag, alot. But I have to say that I'm much happier with it as it is now. You can also see two blobs, who are the main characters in my movie.
The second picture is over a desert, which is the 2:nd scene. You can see one blob standing on top of a mountain, and some other blobs behind a palm tree. Anyway, enough of the text and lets post the pictures (Click em for better resolution):

The first picture I'll post is almost the same as you can see in the blogpost before this one, except that I've changed the leaves and bushes to something much better. I HAD to do this since the other leaves and bushes were buil upon loads of different symbols in Flash which made my movie lag, alot. But I have to say that I'm much happier with it as it is now. You can also see two blobs, who are the main characters in my movie.
The second picture is over a desert, which is the 2:nd scene. You can see one blob standing on top of a mountain, and some other blobs behind a palm tree. Anyway, enough of the text and lets post the pictures (Click em for better resolution):

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